I was watching the rearview mirror. The bump draft would have kept the two transimissioned cars closer if one was not up to snuff. I know he did not up shift as the computer is best on a computer controlled car. I question the down shifts.
Norm
Quote:
Originally Posted by HiTechRV
"The manual isn't as fast — "The reason you see John wave at the beginning of the video," another anonymous source told us, "is because (ride and drive engineer) Aaron Link is right behind him in a manual-transmission CTS-V." Link, an excellent driver in his own right, simply couldn't keep up with Heinricy and throughout testing, the automatic has proven to be the hot setup for this car. "There's video of Aaron's run, and he's incredibly busy" an insider told us. "Meanwhile, John barely moves.""
My CTSs 6spd auto is great in sport mode if it's driven very hard for a series of turns. Where it's weaker is when you're only driving at 7-8/10ths, it can get confused ,and I need to keep it in manual mode to avoid weird shifts.
I think it was faster than that- Forza Motorsport (Xbox 360) has both accurate car performance AND track scale and I can hit 180 on that straight driving a 1st gen CTS-V.
I think it was faster than that- Forza Motorsport (Xbox 360) has both accurate car performance AND track scale and I can hit 180 on that straight driving a 1st gen CTS-V.
Don't smile too hard- the tracks in the modern racing games are assembled with thousands of reference pictures and measurements to be exact replicas of their real-life counterparts, both in elevation and scale. The same goes for the cars.
The realism has become so impressive that most of the Nurburgring lap times in the game are strikingly close to the runs made by real cars.